![]() ![]() ![]() JF: I don't think there was any one main inspiration. SC: What was your main inspiration for this incredible three-level Add-on and mod? I asked czg and he said yes, for some reason. JF: We were both members of the old quake messageboard QMap and Christian had already released some acclaimed levels at the time, including Insomnia (as czg07.) I wanted to make a larger mod compared to my previous releases and I thought it would go faster with another level designer. SC: How did you and Christian form this dream team duo to start collaborating? What’s the history there? The name is a riff on the old ads you'd see in the 1980s in the back of comic books or ninja magazines, advertising "The Deadliest Man Alive" who could teach you his deadly martial arts techniques if you sent away for his mail-order booklet. ![]() When it came to making an online portfolio to try to get jobs, it seemed like a good idea to hype myself up a bit. JF: This was purely a self-awarded (and semi-ironic) title. SC: You’ve been given the title, “Deadliest Mapper Alive” by the Quake community - how did you earn such a savage title? For the few that did, such as button textures, I had to manually align them in a text editor before each compile. My first released level was The Crawling Chaos and you might notice it uses almost entirely textures that don't need specific alignment. My first efforts were using the ancient "Thred" editor which had a few major drawbacks, such as no ability to align textures. I had received Quake as a Christmas gift in 1996 and within a month, found that there were levels you could download online and that you could get a level editor and make your own levels. JF: I'm not active in the hobby scene anymore but I had done it for about 15 years, starting in 1997 and ending with the release of Rubicon 2 in 2011. SC: How long have you been making Quake mods/levels? In the Quake community, I have made levels, textures, and tools for Quake and Quake 2, created the level design forum Func_Msgboard and created the quake engine port Fitzquake. I've been in the games industry for about two decades working as a level designer on a lot of different games - mostly first- and third-person shooters but I also worked on an MMORPG and a couple of mobile casual games. JOHN FITZGIBBONS: I'm John Fitzgibbons, known as metlslime in various online communities. SLAYERS CLUB: Thanks for joining us! Share some background info on yourself for our readers. Since we’ve been fortunate enough to feature Christian’s incredible creations on previous Nods to Mods, (ICYMI, check out our interviews for Honey and Terra,) we’ll be focusing on John for the Shambler’s share of answers today! Let’s give a warm Nods to Mods welcome to newcomer and Rubicon 2 co-creator, John Fitzgibbons! This mod was co-created with someone who’s no stranger ‘round the Quake scene: Rubicon 2 co-creator, Nods 2 Mods veteran and Senior Level Designer at MachineGames: Christian Grawert. Welcome back to another Quake edition of Nods to Mods, where we sit down with community creators to get a closer look at their process! We’re so excited to be featuring Rubicon 2, an amazing free mod and Add-on combo, now available for the re-release of Quake! Originally released on community hubs in 2011, Rubicon 2 contains three large single-player levels (plus a start map,) new enemies, sounds, textures, models, hazards and more! ![]()
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